Welcome to another edition of the OFF-WORLD NEWS Digest.
In the news ...
- It's the twentieth anniversary of the Westwood Studio's PC game, Blade Runner. Released in 1997, the game was advertised as "the first real-time adventure game". The story featured "Blade Runner" Ray McCoy searching for Replicants in Los Angeles in the year 2019.
* Returning to Westwood's Blade Runner
* Blade Runner: When Westwood dreamt of electric sheep
* Future Noir Adventuring with Blade Runner
- 'Blade Runner 2049' bombs in China. The Sony/Alcon Entertainment production, which has earned just under $200 million worldwide ($77m of that in North America courtesy of Warner Bros./Time Warner Inc.), bombed in its first day of release in the second-biggest moviegoing market in the world. The $150m+ sci-fi sequel, which debuted to rave reviews but indifferent box office earlier this month, earned just $2.4m on Friday. That means, offhand, that we’re looking at a $7m-$8m weekend and $15m-$20m total in China. More HERE.
- Blade Runner 2049 was originally 4 hours long? More HERE and HERE.
Now for some articles, art, videos, podcasts, music, and some miscellaneous!
Articles:
- I Think Replicants Ate Rick Deckard's Dog in Blade Runner 2049
- The hidden feminist message buried inside 'Blade Runner 2049'
- Are Audiences Too Lazy to Appreciate Blade Runner 2049?
- The Poetry Of BLADE RUNNER 2049
- Rian Johnson & Denis Villeneuve Talk ‘Blade Runner 2049’ in Spoiler-Filled Conversation
- The best thing about Blade Runner 2049 is what it isn’t
- Blade Runner 2049’s politics resonate because they are so perilously close to our own
- Why You Shouldn't Expect to See 'Blade Runner' Replicants Anytime Soon
- ‘Blade Runner 2049’ is about learning that you’re not the main character in your own story
- 7 Reasons Why “Blade Runner 2049” is a Masterpiece
- How Blade Runner 2049 Was Able to Pull Off That One Incredible Cameo
- Blade Runner 2049’s sound team explains how they created the movie’s best scene
- Designing the technology of ‘Blade Runner 2049’
- Meet the amateur scientists behind Blade Runner 2049's unique dystopian future
- Blade Runner’s Immaterial Girls
- Repli-Can't: The Lesson Hollywood Won't Learn From Blade Runner 2049
- The Unlikely Inspiration Behind Blade Runner 2049’s Futuristic Design
- Blade Runner 2049: Richard Hoover – VFX Supervisor – Framestore
- Life After Empathy: On Philip K. Dick and Blade Runner 2049
Art:
by Timba Smits |
Blade Runner 2049: The Game Pixel art tribute in retro game style, by PIXEL JEFF |
Blade Runner 2049 - Memory Orb, by Mike Hill |
Videos:
Podcasts:
Music:
Miscellaneous:
One of Adam Savage's favorite purchases at New York Comic Con |
And remember to follow @OffWorldNews on Twitter to receive these and other Blade Runner related news items, (including movie showings, specials, and more not featured in this newsletter), as it comes in. And be sure to visit KippleZone's Pinterest page for more Blade Runner images and videos; from behind-the-scenes photos to fan art, figures, and props!
"Have a better one!"
~Kipple
(C.A. Chicoine)
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